Another week another outage, this time from Microsoft which affected 365, Xbox, Minecraft and more

Outages in and of themselves are not unusual (see our report on downtime if you’re curious how common place they are) however back-to-back outages from major players in the global internet space? A bit less common.

Unfortunately, that was the case this week when Microsoft had their own global outage affecting major services, most notably Azure and Entra, however the fallout spread beyond their own direct services to platforms such as Xbox and Minecraft.

The problem with having all of your eggs in one basket (or how the AWS outage broke the internet this week)

On October 20th, 2025, the internet stumbled. Amazon Web Services, the world’s largest cloud provider, suffered a multi-region outage that rippled across websites, apps, and services from streaming platforms to smart-home devices. For several tense hours, thousands of companies and millions of users watched critical systems grind to a halt.

Support for Windows 10 ended Tuesday, here’s everything you need to know

Two weeks ago we reported on Windows 10 going end of life and now the day is here, no one has been more vocal on the topic than Microsoft themselves with the announcement of Windows 10 ending (with no wiggle room) and drawing a hard line in the sand for businesses and consumers alike remaining on the operating system past it’s end of life date (October 14th, 2025) and the news is clear.

iOS 26 is here and opinions are mixed, plus information on the update you can install if you’ve decided iOS 26 is not for you (yet)

iOS 26 is here and with it come aesthetic changes that many users have mixed opinions about (coincidentally the same can be said for the new update for Mac, macOS 26).

This update primarily features the new “liquid glass” feature which is meant to give the screen an almost 3D appearance, which is generating a lot of mixed opinions.

Children and online safety, how the issue with Roblox highlights the need for more oversight into online services aimed at kids

With over a billion registered users (and 380 million active users as of 2024), Roblox propelled itself into the internet zeitgeist in 2006. Its blocky figures and endless options when it came to users customizing games and worlds to fit their imagination was particularly enticing to its core user base which is mostly comprised of children and teens.